Bethesda developed the game using a modified version of its Creation Engine, which allowed the accommodation of multiplayer gameplay and a more detailed game world than in previous games. Fallout 76 was released for Xbox One, PlayStation 4, Xbox Cloud Gaming and PC. The game got mixed reviews and the reception was generally on the negative side, due to the lack of content and technical issues it had at the time of the release, but the game has improved exponentially since its release and in 2022 it received many game defining updates.  Despite the not-so-good reviews the game still managed to sell over 1.4 million digital copies by the end of 2018. Todd Howard, executive producer and game director at Bethesda Game Studios revealed in 2021 that Fallout 76 has reached 11 million players. Undoubtedly it was an impressive achievement. But now according to the latest updates from Bethesda SoftWorks, the game has reached 13.5 million players in 2022, a 2.5 million jump from last year. The official Twitter of Fallout 76 also shared the exact figures of all the activities that happened in the game in 2022 which we have listed below.

Expedition Missions Completed – 5,019,081Daily Ops Completed – 9,417,423S.C.O.R.E. Earned – 204,358,776,288Scorchbeast Queen Kills – 2,133,040Trog Kills – 47,585,802Caps Spent at Player Shops – 48,260,495,834Top 3 Non-Ammo Items Purchased from Player Vending Machines – MR. FUZZY TOKEN, STEEL SCRAP, LEAD SCRAPTop 3 Most Killed Creatures/Enemies – FERAL GHOUL CLASS, SCORCHED CLASS, SUPER MUTANT CLASSTop 3 Food/Drink Items Prepared – BOILED WATER, GLOWING MEAT STEAK, MUTT CHOPSNuka-Cola Consumed – 127,062,214Most Popular Emote – THUMBS UP BLESSINGS GIVEN BY MOTHMAN – 1,326,060Total Nukes Dropped – 2,983,827Favorite Region for Camps – THE FOREST

About Fallout 76

Players may play individually or with a party of up to three others. The servers for the game are public dedicated servers, with the player automatically allocated to one of them. While the game was expected to launch with public servers only, executive producer Todd Howard revealed plans for private servers to be introduced some time after the game’s launch.  These Private Servers allow players to invite friends and to prevent undesirable aspects of player versus player gameplay such as griefing from affecting an individual player’s experience of the game. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers.  Elements of previous Fallout games are present and are modified to work with the real-time game. The V.A.T.S. system (a mechanic in the series that allows players to target specific locations on an enemy’s body to attack, which previously paused the game temporarily) is used in Fallout 76 as a real-time system. The game features an open world four times the size of that of Fallout 4. The game world is called “Appalachia” and is a representation of West Virginia. It features recreations of real locations in the region, including the West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge, and Camden Park. The game features numerous new mutated monsters, several of which such as the Mothman and the Flatwoods Monster were inspired by West Virginian folklore. The game includes revisions to the SPECIAL progression system. Character attributes fall into one of seven categories: strength, perception, endurance, charisma, intelligence, agility and luck. As the player levels up, they are able to spend skill points to boost their attributes on a scale of one to fifteen. Players are able to choose perks, or passive abilities that offer gameplay bonuses.  These perks fall into each of the SPECIAL categories and take the form of trading cards. Each card has a value, and the player can adopt perks equal to their respective value; for example, if the player has a strength rating of five, then they may equip strength perks worth five points.  The player can merge similar cards together to create more powerful albeit more expensive perks. The system is designed to encourage the player to recognize the situation they are in and choose perks that aid them rather than passively selecting them and having them for the duration of the game. So, what are your thoughts about Fallout 76? Have you played the game? Did you like it? Let us know in the comment section below.

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